Scenario Games

Team Elinimation
Simple scenario, but always the most favourite! The two teams are positioned at their bases and wait for the marshal´s call to start the battle… Eight minutes should be enough to eliminate the opponent team. If neither team eliminates the other the game is considered to be a draw. No prisoners of war are allowed!
- Played at: All Arenas
- Difficulty: 1

Capture the Flag
Perhaps the most common paintball game, your team’s goal is to retrieve the enemy’s flag and bring it back to your base. Each team’s flag is positioned close to their base, in a known location and cannot be hidden. In this scenario guarding your team’s flag is as crucial as sending a squad team to get the enemy’s flag. If the enemy gets your flag, hunt them down before they reach their base and bring your flag back... * Rules variations allow for multiple lives (in which you must return to the starting point before rejoining the battle)
- Played at: Junkyard, Gunsmoke City
- Difficulty: 2

Center Flag
A single flag is placed in the middle of the field, visible to both teams. The objective here is to capture the flag and safely retrieve it to your base. Each team takes its position at their base… No one is allowed to take the flag during the first minute but don’t be mistaken…The first minute is the most crucial as to who is going to win the game. Good strategy before the start of the game and excellent team play during the game is the secret to victory…
- Played at: Junkyard, Gunsmoke City
- Difficulty: 1

Kill the V.I.P
Paid killers are set to kill your team´s V.I.P. Your team should protect your V.I.P. across the battle area and through enemy fire, while trying to eliminate the opossite team’s V.I.P. You can decide if you want the VIP’s to have a gun or be unarmed. Often times it is more exciting if he is unarmed. The V.I.P. wears a distinctive vest and carries a large shield in addition to his weapon. Well, the shield is not big enough…
- Played at: All Arenas
- Difficulty: 1

Center Flag Push
This variation has the added modification that the flag must be taken to the other team’s base. That sounds tricky...
- Played at: Junkyard, Gunsmoke City
- Difficulty: 2

Capture the Hill
Classic!!! Siege and Defend… Bridge the hill’s bunker to win the game. The attacking team wins if they succeed in touching the denonating point that lies in front of the hill. The defenders must hold the hill for six minutes or eliminate all incoming attacks. In the first three minutes the defenders are well pinned down but after that, and every one minute, they can send a player down the hill to delay the attackers. Can you capture the hill on time?
- Played at: Vertigo Arena
- Difficulty: 1

Medic
Real life war scenario... Cripple your enemy infrastructure to win the war...in this case their Medics! Each team gets to select one player to be assigned as a Medic. The Medics carry a gun and a shield and are distinguished using a protective vest to tell them appart from the other players. Medics have the power to revive the eliminated players who weren’t “deadly” shot on their head. Wounded players are trasferred at the center of the field and their medic must rush to their rescue. The wounded players are allowed to scream for help but not for intel information...
- Played at: Junkyard, Gunsmoke City
- Difficulty: 2

Capture the Bus
This is similar to Capture the Hill but in this scenario only one point is at stake. And that point will go to the team who holds the bus for longer. But that’s not so easy... The defending team have to protect the bus which is positioned in the middle of the field and can be attacked from all sides… You should be careful of incoming smoke grenades. Crossfire are extremely dangerous! Good tactics and communication skills are needed in order to avoid friendly fire…
- Played at: Junkyard
- Difficulty: 3

Shoot the Seniorita
The seniorita is about to get married and has to be escorted to the small chapel which is located in the middle of Gunsmoke City to complete the ceremony. Don’t be fooled by her sexy lingerie and long blond hair. She is carrying guns and she means business… The groom’s team must safely escort the seniorita to the chapel… The opponent team have other goals involving the seniorita… Shoot the seniorita to win(added bonus is the seniorita herself).
- Played at: Gunsmoke City
- Difficulty: 1

Vertigo Flags
A risky scenario with lots of points! 4 flags are placed in the middle, around the central tower. Each team competes in getting the most flags. Each flag that reaches your base earns a point for your team. At the same time the enemy is also fighting for those precious points so don’t get your defense down unless the flag has reached your base. Beware though, your team can only carry one flag at a time. * Rules variations allow for multiple lives (in which you must return to the starting point before rejoining the battle)
- Played at: Vertigo Arena
- Difficulty: 2

Castle Siege
The huge castle is located in the corner of Gunsmoke City. Four key obstacles are strategically positioned outside the castle boundaries. The attacking team has the Intel about the key locations. They need to retrieve 4 dynamite sticks that can be found somewhere in the city and manage to place each one at the key locations. While doing that incoming fire is coming from the castle, the defenders hiding behind the castle’s positions or inside the trench. When the attacking team places all the dynamite sticks(or as many as they can), all that’s left is to detonate them, blow up the castle and dominate Gunsmoke City for good.
- Played at: Gunsmoke City
- Difficulty: 2

Plant the Bomb
The military truck that lies in the Junkyard arena has stopped for fuel while coming back from carrying medical kits and ammo to the frontline. Terrorists have located the truck and, in few minutes, they must make their move and plant the time bomb on the truck to blow it up. The opposite team has to rush and prevent the terrorists from planting the bomb by eliminating them, taking the bomb or defusing it once it’s planned... Beware, you only have 30 seconds to defuse the bomb otherwise you go down with it...
- Played at: Junkyard
- Difficulty: 3

30 seconds - Arena
This challenging variation of team elimination requires the players to pay attention to their individual skills . The two teams are placed at the opposite bases of the arena. They set the order in which they will enter the game. The best player should enter first... The signal is given and the first player from each team enters the arena. While entering, your goal is to overcome your opponent and gain advantage for your team. For every 30 seconds that pass, the next player jumps in until all the players are in the arena. This game starts with an interesting 1on1 battle but can easily turn out to one side dominating the other or an even battle to the end... *In large teams two players from each team can enter the arena.
- Played at: Vertigo Arena
- Difficulty: 2

Get the Loot
The abandoned wagon that lies in the middle of the city seems that was carrying several bags of money. They must have hidden them in the nearest buildings so that nobody will find them until they return. Each outlaw team has the opportunity to locate the bags of gold that are hidden, each of different value and weight and loot more than their opponent. You have 8 minutes to gather all the money you can carry and get it back to your base before the cavalry arrives! Beware, greediness can get you killed! *Rules variations allow for multiple lives (in which you must return to the starting point before rejoining the battle)
- Played at: Gunsmoke City
- Difficulty: 3

Predator VS Prey
This variation of deathmatch may be more difficult for beginners, but poses a good challenge for the adventurous. The predator team starts of with less players than the prey. As the game begins, the prey hide in the field, taking whatever shelter or tactical position they can. The predators then begin searching for the prey, to hunt everyone down. The challenge in this game comes from being part of the prey team and survive. Killing a predator removes them from the game... However, if you are prey and are shot, you become a predator...
- Played at: Junkyard, Gunsmoke City
- Difficulty: 3

Respawn
One of the most intense scenarios is team elimination with the ability to respawn... The teams are placed in opposite sides, a goal is set (6,8,10 points) and the game is on... Each time that you or your teammates eliminate an opponent you gain 1 point for your team. When a player is eliminated they have to run back to their base to respawn and get in again. The team that reaches the goal first, wins!
- Played at: All Arenas
- Difficulty: 1

Traitor
Traitor adds a great twist to the game. The aspect of a traitor can be added to any game, but if played by itself there is more to this than simply a traitor, there is also a team captain. A traitor and a captain are randomly determined. Each team’s captain must announce themselves but the rest of the players don’t, since the traitor can be anyone of them. The traitor acts like a regular player until certain conditions are met. At that point in the game the traitors, if still alive, yell out a phrase, so that everyone can hear them, and then switch teams. The goal is to eliminate the team captain! Can the players be trusted? Who stays near the captain?
- Played at: All Arenas
- Difficulty: 3

Final Charge
This variation is played to use any remaining paint at the end of the day. All players have the same ammount of ammo and compete to earn the most points. The players can respawn unlimited times and they only finish when they run out of paintballs. When no ammo is left the team that gathered the most points wins.
- Difficulty: 1

The Great Robbery
The sheriff’s team is inside the Saloon drinking after a hard day while outlaws have managed to get inside the bank and steal 2 bars of gold. The guard sounds the alarm so the outlaws hide the gold in 4 bags…2 bags have a bar of gold each, the other 2 are empty! The outlaws need to make their way through the sheriff’s fire and bring the gold to any of the two safe locations. Split up to increase your chances of earning that precious gold. Each bar of gold is 1 point either stolen or retrieved…
- Played at: Gunsmoke City
- Difficulty: 3

Downed Pilot
“Our helicopter is down... I repeat... Helicopter down...” The downed pilot is found by the rescuer’s Medic, he has tended the pilot’s wounds, put him on a stretcher and called for backup. The Rescuers need to reach the Medic and safely carry the pilot to the nearest Medic Sanctuary. Things are not so easy though, the terrorists have located the spot as well and they will try to prevent the rescue or eliminate the pilot at all costs. The Medic has but a few healing kits… A sniper is protecting the carriers from getting shot… Can you pull this through?
- Played at: Junkyard, Gunsmoke City
- Difficulty: 3
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